Terrain in playable areas is best kept generally flat because building placement requires almost perfectly flat ground. However, range bonuses are still calculated based on how many plateaus up a unit is compared to its target (rounded down to the nearest half plateau). In Warlords, walls can be placed along slopes allowing them to follow the dips and rises in the landscape. The heights in Stronghold Warlords are based around a “plateau” system of several fixed landscape heights. Under the Landscape tab you’ll find both Freestyle and Plateau sub-tabs. Roughly carving out the landscape is a good place to start when building Stronghold Warlords maps. Once you’ve started editing a map, you will need to close the map editor and reopen it if you want to work on a different map. With the Units or Buildings tab opened, multiple entities can be selected by Shift + left click (and hold) and dragging the mouse to create a selection box. This can be ignored most of the time but for some particular objects, such as Sound Emitters, you will need it.Įditing the map or placing any kind of entity in it is done with a left click. On the right edge of the main window there is a collapsed Object Properties tab. This can be helpful when you want to select a particular object without searching through the whole map for it. This is empty at the start, but once you begin to populate the map it will show a list of all the entities in it. Next to it in the bottom left corner of the window is the Objects tab. Buildings, Texture, Resources) are contained in the overarching Tools tab. If you ever lose track of where the camera is you can reset its location by selecting Tools, then Reset Camera.Īll the different tabs used to shape and edit the map that you see on the left (e.g. Scrolling the mouse wheel, to zoom the camera in and out.Right clicking and dragging, to rotate the camera around the point it’s aiming at on the ground.
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